FourFourSeconds ago, a new look at one of the most beloved games of the past few years, and it’s a fun one at that.
FourFourTwenty’s Nick O’Connell took a trip to the game’s developer, Valve, for a short look at the next generation of virtual reality, and he says it’s going to be something special.
“It’s going be an entirely new game mode,” O’Connor told me.
“The first time I saw it, I thought, this is going to blow your mind.
This is going be awesome.
I think it’s one of my favorites from this generation.
While the original Lazy Dogs was a game about running, jumping, and running again, the next incarnation of Lazy dogs is all about moving forward.
The game has a very modern design, but there’s still some traditionalist touches in the game design.
“I’ve always been a big fan of the old school style, where you have to jump, but it’s not all jumpy.
There’s a certain speed to it,” O.C.C.’s Josh Reynolds told me during our chat.
“I love that kind of game.”
One of the more interesting elements of the LazyDog franchise is that you’re essentially just playing as a dog.
This means you’re not running from the cops.
You’re just running around.
There are no jumps, no sprinting, no leaping.
“This is an entirely different game mode, but I think the way you play is still the same,” O.’
“You’re always running around.”
That means you can get away with the same run-and-gun tactics, and the game plays like a real dog.
In the demo, you could be chasing down a bad guy in a dogfight, or sneaking up on someone in the subway.
It’s really fun, and that’s a good thing.
“People have been saying the game is a little too fast,” O,’Connor said, “but I love it, because I can play it for a while.”
One thing that is a bit odd is that the game has no controls.
Instead, you can walk around and aim.
O’Conn told me that he and Reynolds are experimenting with this kind of “walking game,” where you walk around in a “virtual space” with your head, arms, and legs.
You can do things like take out a sniper rifle, or sneak up on an enemy.
“So, that’s what I think people will like,” O.
That’s kind of where I think we’ll be going. “
There’s no controller,” Reynolds said, adding that “there’s no button to touch.
That’s kind of where I think we’ll be going.
That would be cool.”
O’Connor and Reynolds have said they’ll be “making a few” changes to the original game mode as it evolves.
That includes a new “speed mode,” which lets you sprint faster, and more realistically.
But the real change is that there will be no walking in the new Lazydog.
“You can walk like a dog in this game mode right now, but that’s it,” Reynolds told O’C.
“When we go into a game that’s going forward, we’ll really be taking the speed mode and making it really cool, like the old-school speed mode.”
This will be the first time you can run in the modern Lazy dog mode, though.
“Right now, you don’t even have a real Lazy,” Reynolds explained.
“What we’re trying to do with this is make it feel like it’s really the real thing.
You don’t just get up in the air and run in real time.””
We’re going to make sure you’re actually running, and you can just run around,” Reynolds added.
“But the speed isn’t just speed.
It also feels like you’re really running.
You have a lot of speed in this mode.”
We didn’t see any new gameplay, but Reynolds said that the developers will be able to implement a few new game features.
“If we can get the new speed mode to work as well as the old speed mode, it’ll be really fun,” he said.
Reynolds also talked about new physics, new weapon types, and new vehicles.
“We’re definitely going to have a new vehicle that you can drive,” he teased.
“They’re going out now, and they’re a little bit like a racecar.
I mean, the car’s going straight, and then the racecar is a pretty awesome thing.
We’ll definitely have a little of both.”
We’ve got this really cool vehicle called the truck. “
All the vehicles in the current game are all sort of a car, or a truck, or even a bus.
We’ve got this really cool vehicle called the truck.
We want to really build it up.
You’ll get to see it on the streets